No rest for the Wicked


Onto the next set of tasks, we've no time to stop.

With the release (and submission) of our Alpha, we all took a moment to reflect on our progress and the design of Deity's Form from where we started almost half a year ago now.  It's incredible to think of how things change through development via feedback, reflection and just good ol' changing minds. Looking at the wonderful feedback we got from players and testers with the Alpha, we found some more issues that need tweaking and aspects of the game that are still lacking, as expected. We're so thankful to everyone who fills out the feedback form, your criticism, comments and thoughts help us out incredibly. Content with our path so far, we started looking ahead and starting on what to do next.

The Art team has been burying themselves with lots of animations to get done and adding in some custom art for the game UI as well as we start to approach Beta. We're eager to keep our focus on readability, especially for people with colour blindness, so improving the UI to be clear and sharply defined to accommodate everyone. Furthermore, the Programming Team are returning to the long daunting task of AI, giving the enemies a much needed overhaul. They plan to change how they spawn, move, interact with each other and the player as well as giving them a bit more of an intelligent battle strategy. Attacking in waves, sequentially striking the player, varying distance from the player and even tactfully protecting each other depending on the enemy type. We're eager to see how things work out in the coming weeks and hope to see you eager for Beta.

Want more details about Deity's Form or the behind the scenes of development? Well should you wish to wonder no longer, we've set up a public Discord Server for any and all to join. We hope to see you there!

https://discord.gg/erD2atDEm9

Get Deity's Form Beta (v1.0)

Leave a comment

Log in with itch.io to leave a comment.