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Devlog
Deity's Form Beta (v1.0)
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Devlog
End of the Line
May 09, 2021
by
Bacon Bagel Games
But this train is switching tracks! Well. We didn't think we'd ever make it but here we are! All of us here at Bacon Bagel games are very proud to say that as this post goes live the Gold release of D...
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Snowballing at the bottom of the Hill
May 01, 2021
by
Bacon Bagel Games
There's not a lot of hill left but there's still a ball to roll. This week we've introduced some tweaks to the difficulty system. The old design lending itself to get tedious after some time while als...
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A Hostile War-k Enviornment
April 25, 2021
by
Bacon Bagel Games
The Environment is the hostile one around here. Unstable ceilings, rushing rivers and boiling lava. What kind of architect designed this place? This week we've got some new additions to our level desi...
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Save Scum and Other Sins
April 17, 2021
by
Bacon Bagel Games
With the last few weeks of development flying by, our team has had a brief chance to look back at ourselves and what we've gotten done week by week in an odd form of self-indulgent pre-post mortem. Fo...
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Variety is the Spice of Life
April 11, 2021
by
Bacon Bagel Games
And oh boy do we want our game to be spicy! This week in Deity's Form's development cycle we're working on getting rid of the last of our placeholder sprites, code and levels to get things a bit close...
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Its Easy Peasy Lemon Squeezy
April 03, 2021
by
Bacon Bagel Games
And we'd like that to stop. The Beta release went fantastically! We're incredibly proud of our product and our team for the amount of work they've put in over the last few weeks. Overhauling so much i...
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Locked and Ready
March 27, 2021
by
Bacon Bagel Games
As ready as we can be at least. This week we're excited to be releasing Deity's Form into Beta! There's a lot coming in the new release of v0.8 that we're really excited about, but what's got our team...
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Beta Bounding Towards Us
March 20, 2021
by
Bacon Bagel Games
Like a freight train, the deadline approaches without mercy. Yet we're excited for it all the same! Here's a quick look at what to expect in v0.8 at the end of next week: Though our recent release of...
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All New AI
March 13, 2021
by
Bacon Bagel Games
So now the fish move out of the way when you get close to them. Interesting how high of a punch up that is, while also going for the low hanging fruit, isn't it? Ah well, its relevant. The AI overhaul...
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No rest for the Wicked
March 06, 2021
by
Bacon Bagel Games
Onto the next set of tasks, we've no time to stop. With the release (and submission) of our Alpha, we all took a moment to reflect on our progress and the design of Deity's Form from where we started...
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Alpha Inbound!
February 28, 2021
by
Bacon Bagel Games
The Alpha release of Deity's Form is here, we're quite excited to have you all play and hear your feedback. This week has mostly been preparation for that upcoming release. Implementing animations, sp...
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Bricks, letters and building things with both.
February 19, 2021
by
Bacon Bagel Games
Practice your handwriting, but that's not the kind of readability we're talking about here. After a playtest last week, we had a number of issues brought to our attention that shifted our priorities a...
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Alpha on the Horizon
February 12, 2021
by
Bacon Bagel Games
Now we need to chart a course going forwards. With the release of the heavily imperfect v0.5, we rapidly approach our deadlines for Alpha. While pleased with the feedback we've gotten from recent play...
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Ending Them Rightly
February 05, 2021
by
Bacon Bagel Games
Looking out on approaching deadlines, we believe that our progress has been coming along quite well. With the basics of the gameplay out of the way and all major design decisions put rightfully in the...
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Difficulty spikes and regular spikes
January 29, 2021
by
Bacon Bagel Games
Either way its a hazard! This week, as part of our revamp of the core combat, we've been working on implementing a new way for the player to attack. We decided that instead of using a small hitbox tha...
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A Dark Souls-esque Roll
January 29, 2021
by
Bacon Bagel Games
There's got to be a better way to dodge than bodily throwing yourself into a roll. You can only imagine how badly that hurts your shoulders. This week, we got to work revamping the combat system. From...
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Back to Business
January 29, 2021
by
Bacon Bagel Games
With clip-on ties and empty briefcases we march back to our desks. Happy 2021, everyone! We all hope you had a good end of 2020 and stayed safe. The new year has rolled around and we're eager to get b...
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All aboard! Next stop pre-alpha!
January 29, 2021
by
Bacon Bagel Games
This week we're excited to show a pre-alpha demo of Deity's Form! We've been hard at work hammering out bugs and laying out a good gameplay experience for our players. In this stage, the game will fe...
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Assets; Assemble!
January 29, 2021
by
Bacon Bagel Games
Gather 'round little bits of code and sprites, it's time to put on a show! As we rapidly approach our submission date for our vertical slice, the time comes to wrap together everything into a solid de...
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Fantastic Fx and How you can hear them
January 29, 2021
by
Bacon Bagel Games
Game Development sounds fun, right? Well it is. A big part of development that we've been neglecting to cover in these Devlogs has been Sound. (See what we did there? ) Well that's changing today. Our...
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The Name Game
January 29, 2021
by
Bacon Bagel Games
What do you call a project when it doesn't have a name? We're genuinely asking since for the last couple weeks we used whatever descriptors our brains could throw us from 'our game' to 'the slashy on...
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Something workable this way comes!
January 29, 2021
by
Bacon Bagel Games
There's something so strangely cathartic about seeing blocks on a screen move when you tell them. Over the past weeks we've been working hard at getting a pre-alpha prototype working to test the core...
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Featherless biped with a Proposition of Action
January 29, 2021
by
Bacon Bagel Games
What is a plan? A miserable little pile of objectives! But enough talk! Have at us! This project is the largest scale game the five of us have ever attempted before so to keep on top of things and del...
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Sweeping our cutting room floor
January 29, 2021
by
Bacon Bagel Games
The cutting room floor is a messy place and ours is no different. While the concept that made it through our gauntlet of scrutiny will be the star of the show going forward, we thought it was importan...
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Welcome to Our Studio!
January 29, 2021
by
Bacon Bagel Games
Hello World! We're a small Irish Game Dev Team planning on working on and releasing our first major game as part of our University course at TU Dublin. Our team consists of five avid game lovers who...
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