Bricks, letters and building things with both.


Practice your handwriting, but that's not the kind of readability we're talking about here.

After a playtest last week, we had a number of issues brought to our attention that shifted our priorities a bit. The biggest of which being the lack of readability that still plagues our combat.  We adjusted the text for the temporary tutorial we've got in place,  added a visual timer for the players secondary attack cool down, adjusted the volume for sound effects, implemented a knockback system for projectiles and added a small hitmarker for the players projectiles. We also adjusted the way the projectiles function, slowing them down somewhat so the player could actually have a chance at dodging them. They were the kind of adjustments that we were willing to leave until a later stage of development, planning initially to do a large amount of the polish together after beta but it was clear that if we didn't address those issues now they would take away from further feedback and playtesting.

We also recently designed our own font for the UI of the game, our art team crafting the new 'Deity's Font' to serve as the default for all text in the game. However, the question of accessibility was addressed, the newest version of Deitys Form including options to change the default text font and colours to accommodate those with forms of colour blindness or dyslexia. Progress continues on the work from last week, the initial set of levels for the Alpha remain under construction as our design team continues piecing them together.

With the release of Alpha in the coming weeks, we plan on making a public Discord server for the game, be sure to keep an eye out for that in a future devlog!

Get Deity's Form Beta (v1.0)

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